Anthony M Passaniti buzzi@anthonypass.com 818-395-7922.

Evolve - worked on cinematic cutscenes as Lead Motion Capture Clean Up Artist/ Animator.

The Order 1886 - worked on cinematic cutscenes as Motion Edit Supervisor/ Animator.

Harry Potter and the Deadly Hallows Pt 1 & 2- worked on movie as a Camera Tracker/ Match Mover.

The Avengers - worked on movie as a Camera Tracker/ Match Mover/ VFX and Depth Artist.

Captain America - working on movie as a Camera Tracker/ Match Mover/ Stereographer/ Compositer.

Killzone Shadow Fall PS4 - worked on cutscenes as a Lead Motion Editor.

Days Gone - worked on cutscenes as a Motion Edit Supervisor/ Lead.

01. Home

Welcome:

Thanks for coming to my website. I'm currently working as a Motion Edit Supervisor at SCEA Sony. I also have experience working as Lead Cinematographer/ Animator for Hydogen Whiskey, a lead animator for a Nike Internet spot for Belief Studios and an animator for a show on History Channel for Flight 33 Studios. My skills also expand to modeling, texturing, motion capture processing, rigging, compositing, editing, 2D design, camera tracking, and special effects. This is why I'm considered an asset to any project I take part in.


About me:

Anthony Passaniti is a CG Generalist who has worked on a number of AAA titled video games and box office busting motion pictures.  He has a propensity to supervise/ lead teams, establish pipelines, problem solve, and a keen ability to understand a client’s needs.  These qualities are made apparent in his accomplishments while working with Sony SCEA, Halon, Hydrogen Whiskey Studios, and Belief Studios just to name a few.

In addition to his AAA titled video games and box office busting motion pictures, Anthony also has experience with both commercial and motion graphic productions.  His artist eye has led him to grasp cinematography and photography on his free time.

Recently, Anthony led a team of animators through a motion capture cinematic pipeline that he created for the highly regarded game title Evolve.  His Pipeline got the job done in a limited amount of time without losing quality.

His latest title is Motion Edit Supervisor at Sony SCEA for an unreleased AAA titled video game.

02. Demo

Add your title here Demo

Demo: Breakdown

Date: 2014

--The Order: 1886 - PS4-

Motion Edit Supervisor- Supervised team of motion editors, prepped scenes for motion capture, set up real-time environments, supervised motion capture shoot, handled technical question during motion capture shoot, ran real-time during capture, speed prop creation, and converted files for engine. - Maya, Motion Builder

-Evolve - PS4/ Xbox one-

Lead Motion Editor- Set up pipeline for motion edit process, cleaned up motion capture data, final polished animation in 3d max, and integrated converted scenes into unreal engine. - 3D Max, Motion Builder, Unreal

-Killzone 4 Shadowfall - PS4-

Lead Motion Editor - Prepped scenes for motion capture, set up real-time environments, ran real-time during capture, speed prop creation, led team of motion editors, and texted game engine for bugs. - Maya, Motion Builder

-Saints Row 2 - Trailer-

Lead Motion Editor - Worked on all aspects of Motion Capture process including setting up system, calibrating, processing, cleaning up data, and even acting. I was also involved in facial, prop, key frame, and final animations. - Maya, Motion Builder

-Front Mission Evolved - All Platforms -

Previs/ Lead Cinematographer/ Motion Editor - Set up multiple scenes from start to finish. This included previs/ block animation, motion capture clean up, cinematography from provided storyboards, and final polished animation. - Maya, Motion Builder

-Nike Internet Spot - Shawne Merriman Spot-

Lead Animator - Worked on key frame and prop animation for
Shawne Merriman Internet Spot. Also had a hand in
rendering using mental ray. - Maya

-Bella Sara 2010/ 2009- International Commercial-

Lead Environmental Modeler- Worked on modeling, and texturing of environment. Also laid out and animated the foliage with paint effects . - Maya

 


03. Videos


The order 1886 Days Gone

Days Gone

Soft: Maya, Motion Builder, Comp: Sony SIE

-Motion Edit Supervisor/ Lead-

Supervised a team of motion editors through the whole pipeline for Days Gone cinematic cutscenes.


The order 1886 The Order 1886

The Order 1886

Soft: Maya, Motion Builder, Comp: Sony SCEA

-Motion Edit Supervisor-

Supervised a team of motion editors through the whole pipeline for The Order 1886 cinematic cutscenes.


Evolve Evolve

Evolve

Soft: Maya, Motion Builder, Comp: Halon

-Lead Motion Editor-

Created and exacuted a pipeline for motion capture clean up for Evolve cinematic cutscenes.


Killzone 4 Shadowfall Killzone 4 Shadowfall

Killzone 4 Shadowfall

Soft: Maya, Motion Builder, Comp: Sony SCEA

-Lead Motion Editor-

Prepped scenes for motion capture, set up real-time environments, ran real-time during capture, speed prop creation, led team of motion editors, and tested game engine for bugs.


Front Mission Evolved Front Mission Evolved

Front Mission Evolved

Soft: Maya, Motion Builder, Comp: Square Enix

-Layout Artist/ Animator/ Cinematographer-

Built scenes from layout stage to final production. Developed motion capture cleanup process to help streamline production flow. Provided artistic eye to help create dynamic cinematography.

Saints Row 2 Saints Row 2

Saints Row 2

Soft: Maya, Motion Builder, Comp: THQ

    -Lead Motion Editor/ Animator-

    Designed motion capture pipeline to suit clients strict deadlines. Generated believable key frame animation blended with motion capture data. Helped to set up renders in a timely manner.

 


Ghostbusters Ghostbusters

Ghostbusters

Soft: Maya, Comp: Atari

    -Lead Motion Editor/ Cinematographer-

    Streamlined motion capture process to keep project under budget and on time. Provided dynamic camera moves to help catch viewer's eye. Helped put final polish to animation in Maya.

 


Bella Sara 2009 Bella Sara 2009

Bella Sara 2009

Soft: Maya, Comp: Hydrogen Whiskey

-Modeler/ Texture Artist-

Planned and achieved client's overall look in both inside and outside environments. Incorporated appropriate foliage to fit over all look of project for client.


WWE 2010 WWE 2010

WWE Raw Vs Smackdown 2010

Soft: 3D Max, Comp: THQ

-Lead Cinematographer-

Oversaw all cut scenes to make sure they fit with client's standards. Developed process for all cinematographers to follow including camera placement, and focal length.


Wheelman Wheelman

Wheelman

Soft: Maya, Motion Builder, Comp: Midway

    -Lead Motion Editor/ Cinematographer-

    Streamlined motion capture process to keep project under budget and on time. Provided dynamic camera moves to help catch viewer's eye.

 


Bella Sara 2008 Bella Sara 2008

Bella Sara 2008

Soft: Maya, Comp: Hydrogen Whiskey

-Modeler/ Texture Artist-

Planned and achieved client's overall look in both inside and outside environments. Incorporated appropriate foliage to fit over all look of project for client.


WWE 2009 WWE 2009

WWE Raw Vs Smackdown 2009

Soft: 3D Max, Comp: THQ

-Lead Cinematographer-

Oversaw all cut scenes to make sure they fit with client's standards. Developed process for all cinematographers to follow including camera placement, and focal length.


Nike Internet Spot Nike Internet Spot

Nike Internet Spot

Soft: Maya, Comp: Belief Studios

    -Animator-

    Produced compeling animations with a mixer of motion capture and key frame animation.

 



3D Titanic 3D Titanic

3D Titanic

Soft: Syntheyes, PF Track, Maya. Comp: Deluxe LLC Stereo D

-Camera Tracker/ Match Mover-

    Responsible for stereo compositing live plates for for feature films using Maya and Nuke. Provided more efficient pipeline for depth of field from Maya to Nuke.


Harry Potter Deadly Hollows part 1 Harry Potter Deadly Hollows part 1

Harry Potter Deadly Hallows part 1

Soft: Syntheyes, PF Track, Maya. Comp: Sassoon Film Design

-Camera Tracker/ Match Mover-

    Responsible for stereo compositing live plates for for feature films using Maya and Nuke. Provided more efficient pipeline for depth of field from Maya to Nuke.


The Smurfs The Smurfs

The Smurfs

Soft: Syntheyes, PF Track, Maya. Comp: Sassoon Film Design

-Camera Tracker/ Match Mover-

    Responsible for stereo compositing live plates for for feature films using Maya and Nuke. Provided more efficient pipeline for depth of field from Maya to Nuke.

 

WWE 2008 WWE 2008

WWE Raw Vs Smackdown 2008

Soft: 3D Max, Comp: THQ

-Lead Cinematographer-

Oversaw all cut scenes to make sure they fit with client's standards. Developed process for all cinematographers to follow including camera placement, and focal length.


WWE 2007 WWE 2007

WWE Raw Vs Smackdown 2007

Soft: 3D Max, Comp: THQ

-Lead Motion Editor/ Animator-

Produced compeling animations with a mixer of motion capture and key frame animation. Evaluated game through game engine and set up debug process.

 


WWE 2007 E3 WWE 2007 E3

WWE Raw Vs Smackdown 2007 E3

Soft: Maya, Comp: THQ

-Modeler/ VFX Artist-

Planned and achieved client's overall look to fit with WWE specks. Designed tv explosion using the plug in blastcode.

 


WWE 2006 WWE 2006

WWE Raw Vs Smackdown 2006

Soft: 3D Max, Comp: THQ

-Motion Editor/ Animator-

Produced compeling animations with a mixer of motion capture and key frame animation. Evaluated game through game engine and set up debug process.

 


04. Promos

St. Louis Rams Logo St. Louis Rams Logo

St. Louis Rams Logo

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven 3D logo for the St. Louis Rams that I designed, directed, edited, and composited.

 


St. Louis Rams Headshot St. Louis Rams Headshot

St. Louis Rams Headshot

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven headshot for James Laurinaitis of the St. Louis Rams that I designed, directed, edited, and composited.

 


St. Louis Rams Highlight Reel St. Louis Rams Highlight Reel

St. Louis Rams Highlight Reel

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven highlight reel for James Laurinaitis of the St. Louis Rams that I designed, directed, edited, and composited.

 


Angelitto's I Angelitto's I

Angelitto's I

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Angelitto's Hair Company that I designed, directed, shot, edited, and composited.

 


Angelitto's II Angelitto's II

Angelitto's II

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Angelitto's Hair Company that I designed, directed, shot, edited, and composited.

 


Angelitto's III Angelitto's III

Angelitto's III

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Angelitto's Hair Company that I designed, directed, shot, edited, and composited.

 


50th Anniversary 50th Anniversary

50th Anniversary

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for aunt and uncle's 50th anniversary that I designed, directed, shot, edited, and composited.

 


Doug & Tibit Doug & Tibit

Doug And Tibit

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Doug and Tibit of Farouk Systems that I designed, directed, shot, edited, and composited.

 


Marco & Tommy Marco & Tommy

Marco And Tommy

Soft: Adobe Bundle, Comp: Kolab Productions

Effects driven promo for Marco and Tommy of Farouk Systems that I designed, directed, shot, edited, and composited.

 


05. Animations

  • Add your title here

    Back Flip

  • Add your title here

    Wall Flip

  • Add your title here

    Run Cycle

  • Add your title here

    Walk Cycle

  • Coming Soon

    Coming Soon

  • Coming Soon

    Coming Soon


06. Models


07. Graphics

  • Add your title here Absract Self-Portrait

    Abstract Self-Portrait

    Custom portrait I designed myself using Photoshop and Illustrator.

  • Add your title here Angel

    Angel

    Custom banner I designed for myself using Photoshop and Illustrator.

  • Add your title here City Absract

    City Abstract

    Custom banner I designed for Graphixs Junkies print shop using Photoshop and Illustrator.

  • Add your title here City Loop

    City Loop

    Custom banner I designed for Graphixs Junkies print shop using Photoshop and Illustrator.


08. Resume

A Senior 3D Generalist with over 8 years of experience producing quality projects as a team leader and solo contributor.  Possesses an artistic eye and an enthusiastic talent for learning new software and sharing fresh ideas.  Demonstrates a willingness to take on new roles and perform additional  tasks to meet the client’s needs.


Education:

Art Institute of Pittsburgh
Bachelor of Science Degree in Computer Animation                       2001-2004
www.codeacademy.com                                                                                                                06/12 - Present
Life Drawing – SCEA Sony                                                                                                            06/12 – 07/13


Computer skills:

Operating Systems: Windows 95/98, 2000, ME, and XP

Software:

Graphic Design: Photoshop, and Illustrator

Animation: 3D Max, Maya, Blender, Motion Builder, Mudbox, and Z-brush

Animation Plug-ins: Blastcode, and YMT exporting

Motion Capture: Vicon

Compositing: Premier, After Effects, and Combustion

Web: Dreamweaver, and Flash

Camera Tracking: 3D Equalizer, Boujou, SynthEyes, and PF Tracker


Experience:

SCEA Sony                                                                 Motion Edit Supervisor                                               01/14 - Present

  • Reviewed motion edited scenes from a group of over 20 artist to assure that clients needs where met.
  • Made sure motion capture shoots ran smoothly and fit both needs of the client and SCEA pipeline.
Set up real time staging for success capturing more than 12 cut scenes daily.

Kolab Productions                                                     Senior 3D Generalist                                          06/10 - Present

  • Created dynamic 3D motion graphics for Skillex 2013 world tour video, multiple platform artist demos, and logo demos
  • Increased client's proficiency by implementing software plug-ins such as blast code, and magic bullet suite
  • Finished Skrillex 2013 world tour video in client's strict deadline of one month

SCEA Sony                                                                Lead Motion Editor                                                           06/12 - 07/13

  • Helped assemble and lead a team of Motion Editors to finish more than 60 minutes of in game cut scenes on time and under budget
  • Set up real time staging for success capturing more than 12 cut scenes daily
  •  Tested cut scenes in game to help find bugs in game engine

Stereo D - Deluxe LLC.                                   VFX Artist/ Camera Tracking                                                05/11 - 06/12

  • Responsible for stereo compositing live plates for 4 feature films using Maya and Nuke
  • Provided more efficient pipeline for depth of field from Maya to Nuke

Sassoon Film Design                                      VFX Artist/ Camera Tracking                                             09/10 - 05/11

  • Committed to creating compelling stereo comps using SynthEyes, PF Track, and Maya
  • Helped to finish most difficult shots under budget and in prompt manner

Logic Junction                                           Lead Animator/ Senior 3D Generalist                                          01/10 - 06/10

  • Built life like receptionists animations for Cleveland Clinic way-finders
  • Interviewed and casted ideal actress to fit client's animation needs

Hydrogen Whiskey Studios              Lead Cinematographer/ Senior 3D Generalist                               01/05 - 11/09

  • Accountable for organizing asset creation to client's needs
  • Assisted in making pipeline for company's whole motion capture process

Flight 33 Productions                                                 Senior Animator                                                             11/08 - 01/09

  • Collaborated in coming up with pacing and over all animation appeal

Belief Studios                                                            Senior Animator                                                        08/07 - 09/07

  • Responsible for designing running, tackling, catching, and throwing football animation for Nike internet spot

 


09. Contact

Contact details:

call me: +818 395 7922
visit me: 19024 Merion Drive
email me: buzzi@anthonypass.com